hud_manager
class hud_manager
{
public:
virtual void set_max_zoom(float zoom)=0;
};
game_database
class game_database
{
public:
virtual const char *translate_string(const char *str) = 0;
};
events
events::on_send_chat
void on_send_chat(std::wstring& message, int type, bool* process)
{
}
game_object
virtual uint32_t get_skin() = 0;
virtual void set_gear(uint32_t index) = 0;